Museum Projects
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Visitor Oral History/Feedback Kiosk

Storytelling Kiosk, Providence Children's Museum (1998), The Children's Museum, Boston (2000).

Visitors can record their stories and create videos related to the exhibit topic -- including their own family experiences, cultural traditions, or daily natural science observations in the exhibit. A central goal is to encourage family learning, in which visitors talk with each other, compare stories, and remember similar experiences.


Online Museum Exploration

Creating Spaces for Learning, The Children's Museum, Boston, 1998.

Innovative Website developed in conjunction with MediaOne uses streaming video and QuickTime VR technologies to extend learning environments from the Museum to the home. Topic areas including "early literacy" and "song and movement" draw on state of the art Internet video technologies. Winner of Massachusetts Interactive Media Council (MIMC) Award, 1997, Best Nonprofit Website.


Virtual Environment exploration

Boats Afloat Exhibit, The Children's Museum, Boston, 1996.

Museum visitors are able to "drive" six different boats through the Boston Harbor by moving a real boat throttle in the exhibit. This state of the art interactive video installation is installed in a twenty foot long lobster boat created for the exhibit. A separate computer monitor shows the boat's changing location and speed on a map, while a subwoofer speaker produces a rumbling boat sound that responds to the boat's speed. Winner of Massachusetts Interactive Media Council (MIMC) Award, 1996, Best Kiosk.


Chromakey Installation

TV and Me Exhibit, The Children's Museum, Boston, 1995.

This chromakey installation allows museum visitors to place themselves into a variety of video backgrounds. Backgrounds include: "The Smutty Pigs Show," "Danger: It's Lava!" and "The Big Train Coming at You Show."


Cultural Exhibit

Teen Tokyo media installations, The Children's Museum, Boston, 1992.

Teen Tokyo included multiple media installations, from audio sounds recorded on Tokyo subway cars and reproduced in an authentic subway car in the Museum, to an interactive kiosk allowing visitors to compare their attitudes with teenagers in Tokyo and Boston, to a fast paced edit of video shot on location in Tokyo.


Community Exploration

The Greater Boston Treasure Hunt, The Children's Museum, Boston. Kids Bridge Exhibit, 1990.

The object of this early (1990) interactive video program is to search for objects unique to Boston's diverse neighborhoods. Along the way, visitors are able to "drive" out to neighborhoods from the Museum, browse through shelves in shops, and meet the stores' shopkeepers. Nominated for
Computerworld/Smithsonian Award by former Apple CEO John Sculley.


Science Adventure

The Incredible Lice Adventure, New England Science Center, 1991.

This early HyperCard program (1991) allowed users to search for lice while learning about methods for prevention and treatment of lice infestations. Adventures such as a visit to "Liceland Amusement Park" provided an engaging storyline framework. Graphics by Kerri Bennett.

   

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