Selected Publishing/Museum Projects
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Learning Not Waiting Boston Medical Center, 2002 This interactive encourages families to use time in the pediatric waiting room as a learning opportunity in Boston Medical Center's innovative "Learning Not Waiting" initiative. A key concept: taking the style of social learning found in museums and apply it to other public environments such as hospital waiting rooms. |
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Rainforest Researchers CD-ROM Tom Snyder Productions, 1997 Students work as part of a team of scientists to solve two challenging assignments about rainforest plants. Working collaboratively, students investigate real scientific challenges based on current research in tropical forests. Winner of Technology & Learning Award of Excellence, NewMedia Invision Award, Codie Award, and Parents' Choice Award. |
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TV & Me Chromakey Studio The Children's Museum, Boston, 1995 This chromakey installation allows museum visitors to place themselves into a variety of video backgrounds. Backgrounds include: "The Smutty Pigs Show," "Danger: It's Lava!" and "The Big Train Coming at You Show." The format works extremely well for encouraging participation between multiple visitors -- currently we're exploring development of the next generation chromakey studio based on digital technologies. |
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Creating Spaces for Learning Website The Children's Museum, Boston, 1997 Innovative Website developed in conjunction with MediaOne uses streaming video and QuickTime VR technologies to extend learning environments from the Museum to the home. Topic areas including "early literacy" and "song and movement" draw on state of the art Internet video technologies. Winner of Massachusetts Interactive Media Council (MIMC) Award, 1997, Best Nonprofit Website. |
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¡Dime! Interactive CD-ROM, DC Heath/Houghton Mifflin, 1994 Users create videos by dragging video sequences onto timeline and record narration (in Spanish). They can also add titles and music backgrounds to further personalize their creations. User-created segments can be saved for later playback and editing. Winner of NewMedia Invision Award of Excellence (1995). |
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Créa-dialogue Discovering French Interactive, DC Heath/Houghton Mifflin, 1993 Users drag cartoon characters into position on screen and record conversations (in French) between them, allowing a wide range of creative dialogues. User's creations can be saved onto the hard drive, allowing "show and tell" between students using the program. Winner of Top Ten Highly Recommended Programs, in "CD-ROM for Schools," Macromedia People's Choice (1993), NewMedia Invision Award of Excellence (1994). |
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The Other Side Tom Snyder Productions, 1999 Online multi-user game links students from around the country in a conflict resolution simulation in which two nations try to coexist while maintaining a stable economy, military responsibility, and national security. Teams of students communicate and negotiate with their peers around the country by entering strategic moves and sending messages over the Internet. |
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