Museums and the Web, Day 1

Posted by on April 13, 2012 in TechMuse Blog, Technology and Museums | 0 comments

End of the day, and getting sleepy on east coast time, but wanted to jot down a few thoughts from my notes at Museums and the Web (hashtag #mw2012 on twitter).  These are random notes of things I found interesting, and not necessarily summaries:

  • Keynote: “Total Immersion: Re-living the Archive”.  Sarah Kenderdine from City University of Hong Kong presented work on immersion systems.  Pretty amazing for documentation of world cultural heritage sights, which need to be documented in as much detail as possible.  (Museums may have difficulty implementing though for budget reasons as well as throughput of visitors on single-user systems).
  • Pervasive Fun session:
    Kate Haley Goldman: Distinguishing between two kinds of social interaction in game apps: interaction in the space itself (as one visitor shows something to another on the mobile phone), and extended social connection with friends via Facebook, etc.
    Dany Birchall: initially visitors made no connection between their game and the outside world. (A potentially troublesome recurring theme).
    Cherry Thian: the “honeypot effect”.  When one visitor starts using an app in exhibits, others follow suit.  Use of the app attracts other uses.  Sometimes this overwhelmed the museum’s wireless connection in exhibits, so they encouraged downloading the app in the lobby ahead of time.
    Natasha Waterson: “delightfully lost” in Royal Botanic Gardens.  Their app, and the map, gave visitors the confidence to go off of their usual routes.
  • NextGen Mobile Applied session:
    Steven Gray/Claire Ross: use of the iPad in exhibits (seeing more of this) for digital labels.  Masked the iPad in housing to secure it.
    Jeanie Sinclair: a sample video from an app that played back stories by geo-location as you walk through the village.
    Shelley Mannion: great work with kids on two fronts: cultures and technology.  Augmented Reality (AR) is a big hit (also reflected in earlier presentation by Kate Haley Goldman).  Mentioned an intriguing app in which kids create an invention and “display” it in the exhibit hall via AR.
  • Notable tweets while I was sitting in other sessions: @rjstein to the effect that if your museum has a digital strategy, blow it up, and @bwyman to design for verbs

 

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