Museums and the Web, Day 2

Posted by on April 14, 2012 in TechMuse Blog, Technology and Museums | 0 comments

A few thoughts that caught my attention on Day 2 of Museums and the Web:

  • Mini-Workshop on Agile Games for Productive Teams: Dana Mitroff Silvers and David Hendee: most important take-away — if you incorporate just one element of the agile framework, try out the “standing daily”.  15 minute meeting, in which team members, all standing around (not sitting) talk about: 1) what I did yesterday, 2) what I will do today, 3) what is blocking me and what help I need.
  • Theory and Practice in Digital Media Communication.
    Sarah Kenderdine: 40% of visitors to their high end immersive environments prefer to watch rather than control. (And I think generally this percentage is probably higher).
    Susan Hazan:  Pinterest, the 3rd most visited social network is becoming one more thing “to add to the digital footprint for the Museum”.  Yet, “don’t go searching for the next best thing. Stand still and stick with what you’ve got”  (much retweeting on this one).
    Peter Samis: “The smartest person in the room is no longer a person but the room itself” (much retweeting on this one too).
  • Mini-Workshop on Mad Science Experiments in Visitor Engagement.  By far, this was session was the most fun I’ve had at Museums and the Web.  Erica Gangsei introduced several “analog games” (non-technological) they are using to increase visitor engagement in exhibits.  Games include format such as: Dialogues in Motion, in which visitors assume certain postures based on features of the art they are looking at, and another game where visitors wear masks and play assigned roles with specific missions, such as recruit other participants from the gallery.  We were all walking around looking closely at art, talking, and laughing.  Great interactions.
  • Maintaining Authenticity, Avoiding Distraction: A Social media Experiment at the Newseum.  Four Johns Hopkins students ran an experiment at the Newseum where they played a game with offsite friends while they were at the museum.  They weren’t directly affiliated with the museum when they ran the experiment — will probably see more of this, with visitors using/creating social media games on their own in museums. A positive thing to try.
  • Best of the Web Awards Ceremony.  Congratulations to the winners.  As one of the review committee members, I can say this was a tough year, with a lot of great entries.  “Education” especially was tough — be sure to check out the wide range of excellent nominees.

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